When the scene is started, the _UI populates all the menus and the dialogue system works as expected. When the project changes scenes, these menus are not repopulated and causes an issue by not playing any dialogue.
I currently on 1.41a and I'm wary of updating AC since I'm stuck in Unity 4.
Comments
AC is still Unity 4-compatible. If you open up the Asset Store in Unity 4, you can still download v1.45 for Unity 4. Just be mindful of the Upgrade notes for each release v1.42 to v1.45, as they'll explain anything you need to know so far as amendments to your game go.
Still no dice though. The scene that starts up loads all the menus under _UI, the next loaded scene just has a EventSystem object created with no menus beneath the _UI.
My own tests with UI Prefabs turn out OK - the canvases are re-created in the new scene.
Are you using new Canvases to the Demo game's? If so, try switching your Menu Manager to the Demo_MenuManager asset file - then switch the "Menu Source" in each to "Unity Ui Prefab" to load up the demo game's UI equivalent. Then see if they carry over - it'll help determine the cause of this.
If you have a workaround, then I'm glad, but I would still like to get the bottom of this. Are you making use of AC's loading screen feature?
Random, I know, but could that be the cause of your "Hi!" dialogue issue?
I'll also need more detail about the skipping cutscene issue - particularly the Cutscene itself. Please post in a new thread.