Wow this is interesting to know about the synching of AC global and component vars with playmaker.
Can you explain in more concrete details with example code.
"So you'd be looking to download Action data at runtime?"
Yes would be so awesome to be able to do this.
"I shall look to see if the ability to convert ActionList asset data to/from Json can be added."
That would be so Super Ma…
"It is possible to serialize Action data as Json - scene-based ActionLists rely on Json to back up data as part of the autosaving process in the Editor."
That's great to know.
"It should be possible to do the same for assets (or at l…
"It's not possible to define new Action categories - your Action(s) would still have to be in the existing "Third-party", "Custom" categories etc."
Can you explain in more details why this is the case.
"You could …
Found this code in ActionListAssets.cs
Seems like the actionlist asset is a scriptable object.
public static ActionListAsset CreateAsset (string assetName) { if (string.IsNullOrEmpty (assetName)) { return…
After a bit of research, I found the following, please correct if wrong:
It seems that the action 'Third party" category will now allow us to select various slate functions in the drop down box. We would have to create a new category "SL…
We cannot use asset bundles because they are very restrictive.
The ideal situation is to serialize the action list assets into a json format or some way to serialize the action list into a form that doesn't require asset bundles.
Question: How is…
Thank you Chris for your answer. After diving into the documentation deeper I can now ask the correct question.
Question: I understand that action lists can be saved as asset files. Can these asset files that are created in unity be saved and lo…