Well, I think game engines are too complex to not rally a community behind them as a path forward. Unity itself wouldn't matter a bit without the massive community that got involved. Otherwise you won't even get enough documentation and bugs exposed…
@monotonic "But paid products are often looked upon unkindly in the FLOSS circles, so using Godot might come with its own unique challenges if you want to keep the lights on."
Godot is actually working on getting an asset store up for tha…
Just want to say that any Unity asset I own of course including this one, I'm willing to buy a Godot version at full price, or perhaps Unreal. (Though I would rather focus on Godot considering it can never have the kind of situation that is happenin…
Researching it more, I have Dialogue System as well. I notice it seems a lot more straightforward to do it there without having to create hundreds of new conversation objects, so will probably do it there.
Actually while I still think it is a good feature, I found how to do this in playmaker (which would be ideal for me anyway since I make a lot of mini game type gameplay there.) If anyone else is interested it's just:
https://imgur.com/a/IsO1X9x
Wh…
Gaia is using Unity's own terrain features, so there's no issues at all.
Though honestly Unity's built-in terrain tools are really quite fine if you're getting started. Remember it's just going to be ground in a game, don't overthink it unless ther…
@dude
Interesting topic, because I found a fairly easy way to control dialogue option text was write
in [localvar:1] for the option label (of course this is referring to an AC string variable you'd have to create)
set:variable to control it in yo…
@hedgefield
Ah, ok. I think it did get somewhat better as well for me... although it still seems like turn speed and precision are exclusive no matter what I do.
Like at your settings turning will be very slow, precision will be pretty good. If I …
Well, of course I figured it out immediately after asking the question. XD (kill me now)
It's because icon+text was on in the menu manager and it doesn't treat text buttons the same way as text only mode treats them... at least I know what the unex…
That's cool man! It's just really tricky to replace my character with anything else because it doesn't use very similar stuff. Like I looked over UFPS and unfortunately it seems to have one version of its prefab that is a character controller, whils…
Well I had used some Adventure Creator variables that under their properties option in the variables manager used Link to: Playmaker Global Variable.(Which is another tool I use so if you don't use it there's no way this is your issue.)
I had to re…
Well results...
yes the variables are working after disabling their connection to PM.seems that was a problem. O_o
Very weird. I'll have to keep looking at what's going on but I'm doing various stuff inbetween right now slowing me down
Nothing in the console.
I tried going through the different ones though and it seems it's only one that's completely destroying things is the variables manager. Everything else I can load if that isn't loaded. Nothing really weird going on in my va…
Looking like a lot of great stuff! Much appreciated.
I updated from 1.48 though and anyone know what might have completely broken my first person character? It doesn't use its camera or movement even though it seems to all still be assigned.
Seconding the need for a "Pause actionlist" it would help a lot for all NPC and sidekick types running in the background.
Some really nice polished options to go with it would be "wait X seconds after resume is called" and &quo…
Ok here's the finale of my ridiculous experiments with the first person movement:
stuck to AC first person, turned off root motion, added changing footstep sounds automatically by surface, added my own running, slow walk (cutscene, stealth, admire …
"AC's first person mode assumes that all control goes through script -
not the animation. See if it works after your disable "Root motion" in
the Animator Controller."
Yep you found it, that was definitely why it wouldn't st…