The Sample Scene is for 3D game in general - are you using this in combination with the Sample First-Person Player? I can't reproduce the issue.
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Are you using a custom script to handle playback?
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If the Player makes use of a Charac…
LoadUnityUI registers the UI object with the Menu - it's a necessary step when Unity UI is involved, prefab or otherwise.
What is the actual issue you're facing? Be aware that the input you list in the Button's Input axis field relates to the inpu…
Whether a clip loops or not is set within the clip asset's Inspector: select the KitchenDoor_Open asset file, and uncheck Loop Time at the top.
To play it at the correct time, you'll actually need two animation states in your Animator component - t…
Is the Title screen menu turning on at the same time as the GraphicOptions menu, or is it on beforehand?
If the Title screen menu's Appear type is set to Manual, you can turn it off with the Menu: Change state Action's Turn Off Menu command.
To ha…
It may be that there are multiple factors at play, because on my end, the resolution does appear to affect the drag speed.
It should be possible to eliminate that by opening up the HeldObjectData script, and inserting the following into line 105:
…
Is the Menu using "Adventure Creator" as its Source?
Switch over to Unity Ui Prefab, if so. With this mode, Menus are scaled based on the Canvas Scaler component, which offers a lot more flexibility in terms of how its elements react to …
Excluding the Library folder, what is the size of the cut-down project now?
I won't insist on the project if it's an inconvenience - but I suspect the error will prevent changes made in the Graphic Options menu from being saved. Is this indeed the…
Open up AC's ActionListEditor window script, and search for the line:
else if (e.type == EventType.MouseDrag && e.button == 2)
Replace with:
else if (e.type == EventType.MouseDrag && e.button == 1)
Then search for the line:
if (…
The old video is unlisted, but can be found here.
Those errors are all because you are using an outdated AC version.
You can delete the WalkingDeadTemplate and Template_WalkingDead files, but you'd have to manually copy over the settings from the …
It looks to be a case of the Drag and drop Inventory interface? option becoming unchecked.
Re-checking this should resolve it - but it can be done at runtime through script if desired.
That's the right API reference - changing that through script should be the equivalent of adjusting the field directly in the Manager.
To have it be a part of your Options menu, you'll need to link it - through script - to a Global Float variable.
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The 3D tutorial video has been updated - it was the older version, from 2016, that made use of the Walking Dead template.
Templates taken from AC's Downloads page require the latest AC version to be installed - which are you currently using?
Panning is a case of pressing the middle-mouse button, or its touchpad equivalent.
What this equivalent is will vary by your laptop's make - try a three-finger press, or visiting your device's Touchpad settings to see what options it provides for e…
The ActionList: Run Action can be used to run other ActionLists.
If its Wait until finish? option is unchecked, the original list it is called from will continue at the same time.