So the Tin Pot character actually spawns in the right location. I attached screenshots to show the issue. The Object Teleport won't work because there are multiple spawn points in this location, based on the map you exit from. Seems to be an issue w…
Is there any way to have certain menu buttons only appear if a variable is true or not? I want only certain locations on the map to appear at certain points in the game.
The real issue that I'm running into is creating the menu picture overlay. I'm setting the image as the background texture, but the picture becomes really small when I choose automatic sizing. Manual works until the screen size changes, then it stre…
Huh, it appears to work now. Perhaps I didn't check that. I'm not sure. Is there a way to do a similar affect, but not have the collider still there when its invisible? That's why I would teleport the object instead of just make invisible.
Right now, I animate my characters by changing a Bool parameter to trigger Mocap animations. Then I will turn that bool off when I'm done. I was wanting to do a trigger in order to have a mocap animation play from my third person animator. But I cou…
I've just placed it onto the Npc as a new script, set a center marker, and set the character to move. Was there something else that should have been done to install properly or some other setting? Additionally, now when I try to add it, Unity says i…
Sorry, one last thing. I placed the random movement script onto the NPC and changed the settings that seemed to matter (noting a marker, setting the char), but the NPC doesn't seem to move. I looked into the custom actions section of the manual, but…