unfortunately it doesn't work, assigning another texture on active graphics only changes it when the cursor passes over it inside the inventory.
Then once the inventory object is selected I think it takes the default texture in case the cursor's te…
Thank you Chris! You are so kind
I finally got it to work by simply opening the script that was giving error with text edit and deleting the words (ACScreen LongestDimension)
I know that's not a very wise thing to do for the project, but I just wa…
Thank you for your response.
Yes it's true I have an old version (1.75 i think), I started a long time ago and now I'm afraid to update AC because I don't know what can happen to my project and it's still not very clear to me how it works and how de…
THANK YOU A LOT CHRIS! For this and for all the other answers on the forum.
I just had to set "texture type: curso" and it worked!
I don't know why but in my old project "choose hotspot then interaction" I hadn't set it and it …