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deroesi

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deroesi
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  • imho, having AC manage the copy/clear process of the image effects would be a big help for me aswell. I'd second @danielvierna suggestion of having all effects on the gameCameras with their specific settings (like DOF, color corrections) which then…
  • Thanks! it went a bit quiet recently, but we are still alive ;)
  • well i haven't touched 3dsmax in a decade, but the usual workflow should work there as well... as Maas suggested UV the lowres properly, use a camera mapping material (if thats how max does it)  to project the prerendered image,  use any kind of bak…
  • thanks! ;) well camera projection on 3d geo is really old as a technique (i saw it first commercially in softimage 3.51 around `97?, but it's probably even older) there is pretty much only a few ways to do it, and these depend more on the 3d softwa…
  • @Xidore just FYI, i've added the third post which shows the projection mapping workflow... I'll cover Unity related stuff (including the ants) in the next post or the one after that, but its basically a sprite with ACs NPC script (and 8 angles), c…
  • @Xidore "....scenery are pre-rendered set pieces right?" correct. bot those preprendered pieces are assembled inside of a 3d scene. "The character animation looks 2.5" correct again. 12 angles prerendered. "Does it 'jump'…
  • thanks! ;)
  • congrats on making your goal! well done
  • hehe, weird... your answer seemed to match my question as well (if you have no big idea about unity like me :D ) but, thanks! ;)
  • nice, thanks!
  • just out of pure interest, is it possible to switch the input methods ingame? I would love to eventually add a switch (between point&click and tank controls) to the options menu... is there a way to do that?
  • @CathyR @radiantboy hehe Thanks! but i doubt a P&C adventure will ever sell like hot cakes :) i'd die a happy man if i #1 finish it before 2030, #2 recover some of the expenses I had ;)
  • yap, lovely artstyle! keep it up
  • I had the same issue and broke everything by saving with an old version (and then updating) ;) even after reverting to a working project the problem persisted. I solved it by removing everything related to the game from the windows registry. (i rem…
  • Thanks! :)
  • it's an AC feature (inside ACs camera settings) "Follow Cursor" i think.. great feature, but it brings a few minor gameplay issues (its a little bit harder to hit a hotbox when the cursor affects the camera... but its a small price to pay …
  • @MaaS Thanks for the mention! I'm glad you like the output so far! @lefoosh welcome back! ;)
  • @paulblacklock @Bramlet Thanks guys! Unfortunately the production stalled heavily in the last month, I was dragged from one gig to the next (in my non-indie life ;) )  i'm currently back at doing art-related stuff, so i didn't touch unity in more …
  • ok, i updated to 4.6.1 and now it works.... thanks! (a warning would have been nice, though)
  • i just can't get it to work...... i'm using unity 4.5.5f1 and windows 7.... maybe i should update unity first? again, this is what happens: if i create an empty project with AC added at the beginning -> crash during the import process.... if i…
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