Hi everybody!
It took almost forever to get to this point
, but here it is... our first gameplay video:
if you are interested, there is quite a lot of background info on the production blog:
https://moldgame.wordpress.comif facebook is your thing: (especially if you have a "Like" to spare
)
https://www.facebook.com/moldgamemade with Unity pro, AC and playmaker, I hope you like it (critiques/inputs are always welcome!)
last but not least, Thanks Chris! AC made it all possible, I wouldn't have dared to start with unity without it. Kudos!
Comments
About the lighting.... the set is created in softimage/zbrush/3dcoat and was rendered (seperated in about 20 depth layers) in 10K resolution with arnold(solid angle). Which took on my 3 licenses about 2 weeks (jeez the "main" pass (just the one frame) took about 5 days alone)
It gets comped and baked to nicely UVed lowres geo in several 2K tiles... and the unity scene has additional realtime lights / color corrections to fuse everything together (which is still not perfect, yet)
'goin to check all your articles, I will spend a great afternoon I think 8D
And really good dev reading on your blog, thank you about that
Thanks guys!
Unfortunately the production stalled heavily in the last month, I was dragged from one gig to the next (in my non-indie life ) i'm currently back at doing art-related stuff, so i didn't touch unity in more than a month except once when i recently updated AC.
but we'll get there... some day
nothing special with the interaction settings.... it was a real pain though to setup the dynamics with friction and mass.. and everything affected the pathfinding (it got buggy with "wrong" settings).. what a pain it was
Is this 2.5D (2D rendered images in layers) or is this actually 3D with those res texures?