You are right, I made it work with render texture, but now when I play it through AC it stops working when I check "wait until finish" (video just never starts)
changed Transform.forward/Transform.position to acCamera.transform.forward/acCamera.transform.position and it seems to work as intended,
Thanks again Chris!
Thanks Chris,
getting some errors on the script ( An object reference is required for the non-static field, method, or property)
will try to look into it afternoon
Hey Chris, you are the best!
I added those HDCameraData and can now change lens settings for my camera for each shot, and it looks awesome!
Thanks a lot!
Hey Chris, thanks for response -
Just to clarify if I understand correctly - If I wanted to have full ingame dialogue, like, for example in Oxenfree ( full controll over character while talking, chosing responses etc ) I would need to either move n…
Hey, you can start here - https://adventurecreator.org/tutorials/quick-time-events-1
You can use timeline, thats how I do it. I created timeline for whole QTE thing, and another timeline for failed QTE, then I have parallel actions, one action run …
I tried it with the Unity UI script from wiki -
It is changing cursors as intended - but I came across few problems-
When I check "lock cursor in screen center when game begins" it doesnt immediately take my cursor texture, I have to unl…
Hey Chris, thanks! It works for cursor itself, but I also have "change cursor based on interaction" on, so when I interact there are two cursors over each other and the one for interaction is still jumping few pixels randomly.
Also, to clarify, it looks better in build - its not blinking on and off - but that slight jittering is still there for me , like small movement by 1 pixel in each direction when I try to move my cursor and its locked. Here is another gif https://im…
Happens for me in both build and in editor, tried in 2017LTS and 2019.3.13f1
Only if cursor is locked in screen center though - if it is not locked , all is fine.
I tried it with clean scene with just AC, changed demo scene to first person and locked cursor on start, and jittering is there too ( I added another gif )
I found some free time and played the demo for ~20 minutes today, didnt make it out of the first room yet, but I will get back to it, great atmosphere! And ofc great art, but thats no surprise :)
AC has no combat in itself, as it's designed for traditional adventure games ( from 2d to modern 3d - like telltale games , those you can create with basically no additional coding. )
You can add costum motion controller - there is tutorial in tuto…