Thank you very much! It turns out that I don't need the local variable in this case, just Interact(). Final scheme is so simple:
1. In MyScript.cs:public AC.Cutscene myCutscene;void OnMouseUp(){
myCutscene.Interact ();
}
2. drag any Cutscene to t…
I have an inventory item. After using it (dragging to the desired object), I want it immediately disappear. I made an interaction for that - with the action Inventory-remove. But in this case my inventory item doesn't disappear immediately in my sce…