Here's the error in the console that happens when I select the inventory tab. The Game Editor window goes blank as well.
ArgumentOutOfRangeException: Argument is out of range.Parameter name: indexSystem.Collections.Generic.List`1[AC.InvItem].get_Ite…
I just updated to 1.34a and the inventory section of the game editor freezes up the editor every time.
To clarify, it's fine when the demo asset manager is loaded, but when I reload my custom managers from what I was working on, it freezes. I have t…
A custom action would be great to be able to cause various geometry to highlight similar to the hotspot highlighting. I too have many items in my scene that I need to highlight for tutorial purposes.
How is it currently assigning speech IDs? It seems to be completely random. This makes it somewhat difficult in generating scripts in terms of being sequential.
OK, operator error for the "Gather text" problem. When I updated to 1.34, it eliminated my scene from my build settings, therefore would not gather text. As per the manual (for those with this problem), "Clicking Gather lines will cau…
Hmmm, I've just updated to 1.34 and the narrator option still isn't working. In fact, the gather text option doesn't work anymore either. Also, when I first ran my project, it automatically played the "player0" audio of the robot saying th…
It would be nice to be able to see upcoming steps or sequences in a menu, but you just have to go through various steps first before each button is unlocked. I suppose I could just create 9 different menus consisting of 1 button each and do it that …
Is there anything I can do in the meantime to remedy this? I could use another unseen NPC for it, but with my current menu setup, I can only have one menu that presents narration only and one that presents only character dialogue, so I'm kind of in …
Hmmm. The only problem I see here is the sheer amount of labels I would have to create in the menu system. I'm talking like over a hundred on-screen text fields. I need to figure out how to somehow write an action that just pops up a text box and pu…
Sure, no problem. Basically, I have a cutscene that is currently set up as a title screen. My entire interaction takes place within one scene. I have a topic menu on the title screen cutscene that will link to 9 other cutscenes. In these 9 linked cu…
Should I activate/deactivate the GUI Texture and the Texture Camera, just the GUI Texture, or just the Texture Camera? The Object:visibility does nothing at all for me, dag nab it.
I was just looking for a way to do this as well. I'm creating a series of "cutscenes" and each one has it's own narration file. In order to have the narration files named after each cutscene in a storyboard, this would be pretty ideal. I w…