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Till now I was hacking through by using variables to get
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After some searching the forum, I stumbled across a solution where you can send a value to an AC variable from a script. This was the code I used, and then I made an action trigging a cutscene when t…
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I think there is a null check missing in the RememberNavMesh2D script.
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Yes the GameObject is inside the current scene, with just the "HSController" script.
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Hello Chris, I am trying to create and save a player account to a server.I succesfully created a menu system that asks for email and password, and stores them inside global variables. Now I'm trying …
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http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#0http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#1http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#2http://imgur.com/58wMKba,8QGLTX3,hX0lv7y,1C8HicY#3
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this is the USER menu when I'm starting from scene #0 (the HOME scene, notice there's no linked canvas or button):(Image)
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I selected "Use loading screen" : Number : 0 in AC Settings Manager and the scene is #0 in Unity Build Settings.
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Yes, it is those two calls within the foreach in the if-statement:
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Hi Chris, figured out that it has nothing to do with the Arrays, the method : "IgnoreNavMeshCollision" causes the dealy.
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This is probably not the "right" solution, but it works:
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Good to know, but I think it may be more of a problem than it sounds.
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Thanks Guran,it just works perfectly.
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Chris the code snippet below is from Partel Lang because I plan to use his LookAtIK solution to control the head eyes and upper torso to follow my mouse pointer, he gave me this to have the character…
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