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Okay, I've just set something up that is very simple, but works quite well. Let me know what you think.
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So I am looking for information on how to accomplish #2, #3 and #4 please.
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I discovered that withought using AC, in Unity's navmesh system, it also happens that UI buttons don't block Physics.Raycast(). But in this case you can call the following:
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The 1st error is appearing because AC cannot find the "Runtime Variables" component on the PersistentEngine prefab (which may also be the cause of #3). Check your PersistentEngine p
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Yep, #1, #2 and #3 are in! #4 is easy to retain after AC updates, since the changes are contained to one script. #5 we too dropped the idea, no actual need. #6 a thing of convenience, not necessity.
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Actually, AC does implement a Click Handler. It adds a script to each of the inventory buttons called "UI Slot Click" which Implements IPointerClickHandler. This script appears to o…
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The "On Variable Check" Cutscene doesn't respond to manual changes of Variables.
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I've got a QTE running, and the player has two buttons he can push. Choose the right one and move on; choose the wrong one and see you later. I'm using an AC menu with menu buttons simulating the app…
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Hi, I need to change the ac local variable by my script, and if the value = true then run cutscene. Here is my actions:1. Create local value in Game Editor > Variables and change initial value…
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I have a simple script for a Mouse Over.
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I think there is a null check missing in the RememberNavMesh2D script.
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I wanted to share the result of something I've been fiddling with for how the 2D walk vector magnitude is calculated in the Char.cs script.
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I already have a few places where I'm doing #s 1 and 2, but for this, those options are overkill. If #4 is not implemented, then I'll go with #3, but it does increase the "tweaky" f
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There is a really cool asset created recently that can convert text to speech files with different voices. Such a feature would be really great for AC dialogs to use as placeholder and get a feeling …
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Hello Chris, I am trying to create and save a player account to a server.I succesfully created a menu system that asks for email and password, and stores them inside global variables. Now I'm trying …
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