-
https://mega.nz/file/U08kzTqI#8glsfPPiCdps7bNELW8njB38s3SD8TvATr3YJRy7uWA
-
Cannot begin Action #8 Engine: Wait in list ActionlistAsset while changing scene, will resume once loading is complete.
-
AnimationState animationState = animation[NonAllocAnimationClipName(clip)]
-
Hi there, @ChrisIceBox! Sorry for my delayed reply, I've been way too busy lately.
-
span.s5 {font-kerning: none; color: #813500; -webkit-text-stroke: 0px #813500}
-
All my NPCs, Player and objects are mecanim not single clips.Everything is controlled by parameters.
-
Hmm I tried uncommenting the CanDoSmoothing bit, I'm assuming this bit?
-
Breaks the cutscene in what way? What if you start the game from this scene?
-
I see, thanks for the clarification (Image)
-
-
-
-
Actually, this might be quite simple - at least for a temporary fix.
-
Alright so I've been working with the new menu now and so far I have no issues with "switching" to another menu,
-
This will be fixed in 1.37, but because it's ETA is a little up in the air, here's how to fix it in the meantime:
-
Chris the code snippet below is from Partel Lang because I plan to use his LookAtIK solution to control the head eyes and upper torso to follow my mouse pointer, he gave me this to have the character…
-
The currently-selected item is stored in the RuntimeInventory script's selectedItem variable:
-
Is this because of the time gap in between clicking the Hotspot, and the Action running? You might want to try setting the Hotspot's [b]Player action[/b] to [b]Do Nothing[/b], to reduce it.