A short game that demonstrates "physical" puzzle mechanics, popularised by "The Room" series of mobile games.

Want to study the full documentation to really know if Adventure Creator's for you? Grab it now!

Some of the tutorial videos make use of a few ready-made assets to get started with. Grab them here to follow along!

A collection of example scenes that show how different puzzle types can be made in AC.

By popular demand: integration for Opsive's Ultimate Character Controller asset, that includes UFPS.

Want to see how the Physics Demo was made? Download the full source here.

A fan of the classic LucasArts games of the 90s? This package recreates the interface, ready for you to use in your own game.

This package contains a first-person Player prefab with smooth movement and camera animation.

Setting up independent head animations for talking and turning is simple - these player prefabs show you how!

Prefer a more streamlined interface when solving puzzles? This template is inspired by Telltale's Walking Dead series.

Having thumbnails to look at is much nicer than reading filenames - with this template, make saving your game a little bit easier on the eye.

Then again, maybe you want a more retro-feel for save game management! This template lets you enter in a name for each file before saving.

AC is highly customisable - and even moreso through scripting. This package demonstrates how to easily write a "2D first person" navigation system.

This advanced template uses custom scripting to achieve node-based movement, where characters can only move between pre-determined points.  Including in first-person!

This puzzle template uses custom events to extend gameplay by making a simple "item arranging" puzzle.

This package demonstrates how to emulate Gabriel Knight 1's classic "dual portrait" conversation system.

Does your game involve talking to many NPCs? Save time setting up the camera, as this package handles dynamic camera shots automatically!

The inventory system can be easily extended through scripting.  This package demonstrates how you can create a shop system with buy and sell mechanics!

Event hooks can be used to add custom functionality through script.  This package demonstrates how to add classic Resident Evil-style combat, complete with enemies and 3D inventory.

An alternative subtitles menu that dynamically resizes itself to fit the display text.  Note: requires TextMesh Pro to be installed first.

Inspired by Beyond a Steel Sky, this template allows for Hotspots to be detected when within a circular area on the screen.