Want to study the full documentation to really know if Adventure Creator's for you? Grab it now!

Some of the tutorial videos make use of a few ready-made assets to get started with. Grab them here to follow along!
Using URP? An alternative package compatible with Universal Render Pipeline can be gotten here.

A short game that demonstrates "physical" puzzle mechanics, popularised by "The Room" series of mobile games. Download the source here, or play online.

A collection of example scenes that show how different puzzle types can be made in AC.

This puzzle template uses custom events to extend gameplay by making a simple "item arranging" puzzle.

An implementation of the industry-standard A* pathfinding algorithm, allowing for faster pathfinding in complex 2D scenes.

Separately, integration with A* Pathfinding Project can be found on the AC wiki.

A collection of scripts to control Cinemachine cameras from within AC.

An asset and prefab to help get started with Unity's Input System package.

Play Articy:draft Flows as cutscenes using this integration package, complete with variable-saving and language-syncing.

By popular demand: integration for Opsive's Ultimate Character Controller v3 asset.

Integration for Opsive's legacy Ultimate Character Controller v2 asset.

This package contains a first-person Player prefab with smooth movement and camera animation.

Setting up independent head animations for talking and turning is simple - these player prefabs show you how!

Control the Player and Camera simultaneously on mobiles with this on-screen joystick!

A fan of the classic LucasArts games of the 90s? This package recreates the interface, ready for you to use in your own game.

Prefer a more streamlined interface when solving puzzles? This template is inspired by Telltale's Walking Dead series.

This template provides a customisable "Graphic options" menu that lets the player tweak graphics and quality settings.

Having thumbnails to look at is much nicer than reading filenames - with this template, make saving your game a little bit easier on the eye.

Then again, maybe you want a more retro-feel for save game management! This template lets you enter in a name for each file before saving.

Inspired by Beyond a Steel Sky, this template allows for Hotspots to be detected when within a circular area on the screen.

An alternative subtitles menu that dynamically resizes itself to fit the display text.  Note: requires TextMesh Pro to be installed first.

This package demonstrates how to emulate Gabriel Knight 1's classic "dual portrait" conversation system.

AC is highly customisable - and even moreso through scripting. This package demonstrates how to easily write a "2D first person" navigation system.

This advanced template uses custom scripting to achieve node-based movement, where characters can only move between pre-determined points.  Including in first-person!

Does your game involve talking to many NPCs? Save time setting up the camera, as this package handles dynamic camera shots automatically!

A special camera type made for 3D isometric games, where the camera follows the Player at a fixed offset.

The inventory system can be easily extended through scripting.  This package demonstrates how you can create a shop system with buy and sell mechanics!

With a bit of custom scripting and use of Inventory item properties, this example package shows how a basic equipment system can be built.

Event hooks can be used to add custom functionality through script.  This package demonstrates how to add classic Resident Evil-style combat, complete with enemies and 3D inventory.

View and manage your game's scene connections from a single graph, doing away with the need to reference scene names directly in game logic and PlayerStarts.