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Using Terrain as a NavMesh and block certain areas

edited April 2014 in Technical Q&A
Hi I'm using a terrain as a NavMesh. I did this:
- Add a Terrain Collider to the Terrain
- Add the Navigation script. 
- Choose "Mesh Collider" as your scene pathfinding method, and choose the Terrain.

But, I need to make some areas walkable and other non-walkable. I used colliders, but they don't make the player walk around the objects.

Is there a solution for this?

Thanks!!

Comments

  • The Collision mesh needs to cover exactly where the player can go, and not where the player can't, so the Terrain Collider isn't recommended.  You can, however, export the Terrain Exporter to convert it into a mesh file that you can use to make a custom mesh.  I recommend using Blender if you're in need of a 3D tool.
  • Thanks Chris, I'll check it out.
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