Hi I'm using a terrain as a NavMesh. I did this:
- Add a Terrain Collider to the Terrain
- Add the Navigation script.
- Choose "Mesh Collider" as your scene pathfinding method, and choose the Terrain.
But, I need to make some areas walkable and other non-walkable. I used colliders, but they don't make the player walk around the objects.
Is there a solution for this?
Thanks!!
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