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[SOLVED] Narration dialogue

edited April 2014 in Technical Q&A
Hi again,

I am trying to get narration working for my game. This includes:

- sequence of lines and speech, taking advantage of AC's conversation system capabilities and localization
- shown with a custom gui (different from normal dialogues between characters)
- delivered by a character that has no representation in the scene

And the questions are:
1. Can I create a secondary dialogue gui to be used in mutual exclusion with the normal dialogue gui? How would it be best to setup this and would I be able to switch between using AC's actions (or is it only available via scripts)?
2. If I want to use the dialogue system, can I use it without a character or do I need a placeholder object for the narrator?

cheers!

Comments

  • If you run the "Dialogue: Play speech" Action without a Character, it'll still work, but you won't be able to play audio.  It's simple enough to use a GameObject with an NPC script as a placeholder, though.

    You can switch between Dialogue Menus by locking and unlocking the appropriate ones using the "Menu: Change state" Action.
  • Figured it'd be something crafty. Thanks Chris!
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