Hey hey,
When it comes to inventory interactions setup on a hotspot, like this:
Is there a way of knowing what interactions the hotspot has setup in script?
The issue I'm having is I do a bit of Hotspot.RunInventoryInteraction(id)
magic in my game, but if an inventory interaction isn't present, I need to prevent some further logic in my script.
Thanks!
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You can check HasInventoryInteraction to learn if a Hotspot has a valid interaction for a given item.