Forum rules - please read before posting.

Inventory Interactions - is there a way of knowing which ones have been setup on a hotspot in script

edited June 2021 in Technical Q&A

Hey hey,

When it comes to inventory interactions setup on a hotspot, like this:

Is there a way of knowing what interactions the hotspot has setup in script?

The issue I'm having is I do a bit of Hotspot.RunInventoryInteraction(id) magic in my game, but if an inventory interaction isn't present, I need to prevent some further logic in my script.

Thanks!

Comments

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.