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How do I make AC menus have masks?

You can click the Unity Button in the scene after you open the AC menu which takes up 100% of the screen length and width. How to make AC menu open mask to avoid this situation?


  • By AC menu, you mean a Menu with its Source set to Adventure Creator? And is the Unity Button linked to the Menu Manager?

    Generally, your Menu Source values should be consistent. As they both use separate mouse-detect systems, it's not possible to have an AC menu "mask" a UI menu in the way you're describing.

    I recommend switching your Menu's Source to Unity Ui Prefab so that both it and the Button use the same system - a tutorial on this can be found here.

  • Thank you. I get it.

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