Hi all,I recently make a build for Windows to test all the 70 scenes of my game.
Sometimes Unity crash during the building process but after a couple of crash, it created a build.
When I run it, works properly but when I save and reload the just saved game, the game crash with a ntdll.dll error like here:
Nome evento problema: APPCRASH
Nome applicazione: Build.exe
Versione applicazione: 4.7.0.29693
Timestamp applicazione: 5669f24a
Nome modulo con errori: ntdll.dll
Versione modulo con errori: 6.1.7601.23338
Timestamp modulo con errori: 56a1c6e6
Codice eccezione: c0000005
Offset eccezione: 000222e2
Versione SO: 6.1.7601.2.1.0.256.1
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 299a
Ulteriori informazioni 2: 299ad8a2400bdbf1596ff10fc0d9641b
Ulteriori informazioni 3: a30e
Ulteriori informazioni 4: a30e761dc4904e3285b54f2718bc77a9
I selected only some scenes (from 0 to 39) and seems to save and load correctly.
So I isolated the scene n. 40, made a build of that scene only and save/load works properly!
I don't know what else I can try to solve this issue... If somebody have some experience in that, please let me know!
Thanks
PS: using Unity 4.7.0 and AC1.49a
PS2: in the Unity editor, loading and saving game works correctly and no errors are shown...
Comments
If Unity is crashing when building, is there anything non-AC you're using in scene 40, like another scripting asset? There's no detail here to have any clue as to what the problem might be.
For the second issue: fixes have been made to the save system since v1.49a, so upgrade to
v1.50i and re-test. If the errors still occur, re-post them as the line
numbers will be different so that I can see what they refer to.