O, it's 1 of 3 things...
It's late..
I'm an idiot..
Or instructions are not totally clear to a newbie to AC...
(Let's be nice and go with the 1st one, then n oone is to blame!)
Ok, so I am following Enter the player name.
I do the step by step but then you say
"When we wish to turn on the Menu, we can use another Menu: Change state Action in a Cutscene:"
However I do not see where it calls the cutscene? I was thinking this would work like a player hits NEW GAME and then the ENTER NAME box would pop up then after they hit SUBMIT (or OK in your example) it would load the first scene.
I knwo the box works, I forced it to pop up once but no idea hwo to get it to work like I explained above..
Comments
When specifically do you want to turn it on?
As a Button exists in the Menu, and the Menu can appear in any scene, a Button cannot call a scene-based Cutscene directly - it must run an ActionList asset instead.
However, an ActionList asset file can trigger a Cutscene - just create an ActionList: Run Action inside it and set the Source field to In Scene. You'll then be provided with a field to assign the Cutscene into. When you do, the Cutscene will be assigned a Constant ID number, which will allow the asset file to find it when you re-open the scene / Unity.
Next, create a Menu: Change state Action, set the Change type to Turn Off Menu, and enter "PlayerName" as the Menu to turn on.
We need to call this Menu ActionList when the Button is clicked, so go back to the Menu Manager, and set the Button's Click type to Run Action List, and set the ActionList to run as "Store Player name".
When we wish to turn on the Menu, we can use another Menu: Change state Action in a Cutscene:
The point it's trying to make is that you can bring up the Menu with a Menu: Change state Action at any time you choose - but when that Action is run is up to you, as each user has different needs.
If you simply want to test it out, use the Scene Manager to create a new Cutscene - it doesn't matter what its name is, or if it's assigned in your "On start" field - and place the Action in. Then when your scene is running, select the Cutscene, view its Inspector and click Run now.
As the tutorial involves several aspects of AC, including Menus, Variables, and ActionLists, I'll admit it does assume the user has a working knowledge of these indiviually beforehand. As @Alverik suggests, it's recommended to go over the video tutorials if you're just getting started, as they'll provide a good working knowledge while the text tutorials give more detail in to specific topics.