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How do I access my loading menu on script?

I have this loading screen menu, which ofc shows when the scene is switched, the problem is my UFPS HUD is shown when it is loading, how do i access this so I can hide it using the UFPS integration script.

Comments

  • You can modify the UFPS integration script's Update function to detect if you are currently in an AC loading screen, and then modify your UFPS HUD script accordingly.  How you do the latter exactly will depend on what HUD script you're using, but the AC side of things will be as follows:

    if (KickStarter.settingsManager && KickStarter.settingsManager.IsInLoadingScene ())
    {
        // Disable the HUD
    }
    else
    {
        // Enable the HUD
    }

  • thats what im looking for, thanks chris
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