So I was watching one of the tutorials where Chris, was showing a way to create multiple interactions.
https://www.youtube.com/watch?v=W0gV3EesjFg&t=3012sIn this video around min:50 there was a way to create multiple interactions, however I did the same as in the video and I could only see one of the interactions, then I taught that maybe I messed up something while constructing my UI, so I created a new project, reimported the AC and use the default managers where you use TinPot. I added a cube and tried to have to interactions on it, but I got the same effect. Did something change since the date when this video was released and now there is another way to create this kind of effect? Also, I would like if someone could point me to a place in the doc where I can see how to customize the UI.
What I would like to achieve is something like this :
https://i.imgur.com/KDFz9hn.pngWhen the user clicks on the player that panel will show(right above the player, not like in my example) and each of those 4 buttons will lead to 4 different menus. Here again it's a strange story, because I would like to have this effect on each of the scenes, but if I create an interaction that will pop up a menu and then I go to another scene I lose that interaction, also I tried parenting it to the player, but when I load another scene my interaction is empty.
So, any suggestions would be nice.
Thank you
Comments
The 3D tutorial relies on Choose Hotspot Then Interaction mode, which is set in the Settings Manager's Interaction method field. The 3D Demo game, and default Managers, rely on Context Sensitive mode - which only allows for one Use interaction at a time.
More on these modes, and the differences between them, can be found in the Manual, but check that your field is set to the same thing. You can share a screenshot showing your Settings Manager if you'd like us to look as well.
The "interaction ring" you've posted is similar to the Walking Dead template, which is available on the Downloads page and is actually covered in the next section of the same video.
For ActionLists to be available to all scenes, you must rely on ActionList assets. A Hotspot component's Actions source field can be set to Asset File so that your various Use interaction instead rely on ActionList assets, instead of scene-based Interactions. Parenting things to the player like that is not recommended.
Best regards
It's working nicely.