Hello,
I'm making quite a different interaction system in my game which is more about physics and collisions, rather than ray casting. The game is therefore using c# scripts in order to detect collisions and the like.
The game calls for three main actions; 'use', 'look at', and 'talk to'. Each of these are different projectiles.
I've managed to get the 'use' and 'look at' actions covered by using RunUseInteraction() &
RunExamineInteraction() respectively in the scripts. Awesome.
How would I go about adding the 'talk to' interaction, and more importantly, being able to trigger it in a c# script?
In my most ideal world I'd have a 'Talk To interaction' listed in the inspector to make the holy trinity of interactions. Is that possible?
Thanks,
Tem
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