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Action Lists - Is it possible to check gameobject is in a volume?


Is it possible to check in an action list if a gameobject is within a volume (bound, hotspot, trigger collider...etc)

Basically I'm trying to figure out if I can use action lists to query and know where certain gameobjects might be in a 3D scene.



  • In classic me fashion, after posting the question I stumble on the answer.

    Triggers seem to be the thing I want. With those you can set an object to detect and then run appropiate actions. For some reason I had it in my head that only player objects could interact with triggers.

  • edited March 16

    A Trigger can detect any object with a Rigidbody+Collider.

    In the upcoming v1.67.0 update, however, you'll be able to switch to a point-based detection mode - which causes a Trigger to detect a given GameObject's origin position, without need for a Collider or Rigidbody.

  • @ChrisIceBox That sounds really interesting. Thanks for the heads up.

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