Hi
I have created a new Cursor named "Take" on AC game Editor tab "Cursor"
This Cursor is an animation Frames : 3 Row :1 Columns : 3 and use a new Texture(sprite2D)
which have three sub images for animation.
Then I create a new "use interaction" on HotSpot (script) named "Take"
My Hotspot script has now Three Use interactions (Use, Look At, take)
When i play the game and click on the Hotspot, i see only Use and Look At images but not my animation (Take)
Do I miss something?
It looks like you're new here. If you want to get involved, click one of these buttons!
Comments
What is your "Interaction method" set to, in the Settings Manager? If you're using "Choose Interaction Then Hotspot", then it's likely that your cursors are placed in a menu. If that's the case, you will need to add your new cursor as an icon in your Interaction Menu.
Click on the "Menu" tab, and find the Menu named "Interaction". There, you'll see icons for the default Icons - Use, Look and Talk to. Just duplicate one, and set it's Cursor to Take.
To have the option of Use, Look and Take for the Hotspot, you have to switch to either of the other two.
Choose Interaction Then Hotspot allows you to cycle between the different cursors by right-clicking.
Choose Hotspot Then Interaction brings up a Menu, as you've seen. However, as your icon is a different size to the others, you'll have to manually set the icon's size in the Menu Manager. Have the Game window open while editing it (and have "Test in Game Window?" checked at the top) so that you can preview how the Menu will look during gameplay.
Drag the InteractionUI canvas into your scene, add a new "Take" button, assign it in your Menu Manager, apply the changes to the prefab and delete.