Hi Chris,
Was there a change in 1.48b or 1.49 to how PlayerPrefs are stored via AC variables? I took a look in my registry and there seems to be a number of new, highly obfuscated, entries under my game, which I don't recall seeing in the past.
If PlayerPrefs are now stored in this way, unfortunately this means that I can't access those PlayerPrefs using variable names, which is essential for my custom options screen (which uses PlayMaker to change a number of properties of various Game Objects).
Unless I'm missing something obvious and/or going crazy, which is entirely possible.
Comments