Hey Chris,
Now that I'm building cutscenes in AC I was thinking about how it would be useful if I could cram multiple speech lines into one Dialogue: Play Speech instance. For instance if a character is holding a monologue it would be nice to be able to just type five lines in a row instead of adding the speech action five times. Makes the cutscene script look a little bit leaner. Maybe it shows a plus sign or an integer in the GUI if you wanted to add more than one line or something.
Thanks for the consideration.
Comments
I may look into an option to make characters "say" lines that appear on new lines in the textarea one at a time (with a definable delay between them), but it'd really only be useful for non-talky games that don't rely on custom animations for each line. Does your game fit that bill?