HI,When I go ot a new scene an error pops up:Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption.
UnityEngine.Transform:SetParent(Transform)
AC.Menu:SetParent() (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:359)
AC.PlayerMenus:OnLevelWasLoaded() (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:178)
Im sure its something to do with unity UI, but not 100% sure. Any ideas?
Thanks
K
Comments
Scene transitions - errors.
I have two sets of menus - Pause (normal game) and a StartPause (main menu)
Essentially, one a copy of the other basically but called different and does slightly different things
as long as the error dont disaply im happy, as it is the wii will fall over. That machine breaks just looking at it. Got try/catch around it but dont stop error showing.
Update: I should note that im using the option Unity UI Prefab in the menu.
When I click something and player speaks, it creates a subtitle menu, if i do it again, another on is created, this can go on forever, and have millions of sutitle menus in the scene (deactivated tho).
I tried turning all off and one on at a time, didnt seem to matter, still had prolblem, no matter which one was turned on/off.
Here are my managers if you want a look.
https://www.dropbox.com/s/zlqzc1aawcrm7hd/klarax.unitypackage?dl=0
Never packaged anything before, so maybe overkill as i also had dependencies ticked.
Thanks
couldnt update since the speech update. well, didnt want to, since would have to rename all those speeches again :O
For now, im just going to uncomment the line that parents the ui, just wont be in the _UI folder is all.
But what's stopping you from updating? I can't help with any reported bugs if you're not using the latest. If you're referring to the name of player speech lines, there's an option to use the player's real name.