I have a quick question. I have some scrolling text with a noise playing every time a letter is written and NPCs that have a talk animation during the talking sequence. The problem is once the text is done scrolling the NPC animation continues talking (indefinitely, as the dialog is set to wait forever until the player clicks).
Is there a way to set the animations so that once the text is done scrolling the animation will go back to idle? Thanks for any help you can give!
Comments
if (speaker) speaker.StopSpeaking ()