Hi,
I have some nasty problems that I can't find sollution myself.
Explanation:
Inventory "A" is a standard adventure creator one,
Invenory "B" is only ment for visions and is on the bottom of the screen:
My system uses cathegories for each inventory items to be displayed in propper place
(A inventory uses "normal" category items, and B uses "visions"):
Just after opening invs all works fine.
Problem is when you move any item in inventory "A":
After doing that Inentory "B" starts to count empty spaces form inventory A and is adding them into account.It messes stuff also opposed way inv B is messing with spaces in inv A when more items appear in B. (why is that hapenig if the 2 inventorys have separate categories?).
Gif example:
Comments
Your AC version is very old - and many inventory-related bugs have been fixed since then. In a duplicate/backup project, please update to the latest release and see if the bug is gone.
It's actually an incredibly complex problem. I'll be able to fix the "empty slots" being added on in front of the bottom inventory, but you'll also need to make sure that any items that appear there (the 2nd of the 3 categories) are all listed at the top of your Inventory Manager.
This can be done without affecting your Actions etc, but will be a necessary step to complete the fix once the update is out.
Is there a need for the bottom to strictly be an inventory? Bear in mind that the Inventory: Select Action can be used to manually select items, so its possible that you could "fake" an inventory bar by using Button elements if you knew exactly what exactly was going to be listed there.
it starts at about 0:40
It is, however, still related to limiting your re-orderable inventory by category.
Do the issues occur if the player is no longer carrying items from category 2 (i.e. the one that doesn't show in the above inventory)?
Try creating another Menu in the middle that doesn't limit by category, for display only. See if you can use that to work out what's going on - that will show the full inventory, whereas the top/bottom ones only show part of it. It may be that this was related to the previous bug which I've now fixed.
What would be best is for you to create a new scene that contains all of the relevant sequences in a line (e.g. a starting inventory, a letter to pick up, a Hotspot to remove it, etc). Then, once you've confirmed that the same behavour occurs in this simple scene (no background graphics etc necessary), create a .unitypackage file of the scene file + your Manager assets / UI graphics *only*, and then PM it to me so that I can see this for myself.
Thanks, I'll look into it.