I've found a few minor bugs. I've find way to avoid them, but maybe they are worth attention.
They appeared in a 2d game environment.
2dCamera crossfade fizzle
I've 2 locations in the same scene, each of them with its 2dcamera. I can switch from one to the other. Let's call them BlueRoomCam and GreenRoomCam.
I sometime use the Camera Fade Out and Camera Fade In actions to show the passing of time.
This progression of action raises a bug:
Starts with BlueRoomCam -> CameraCrossFade (transition time 0) to GreenRoomCam -> Camera Fade Out.
The bug: when I fade Out the camera it switches for a second to the starting camera (BlueRoomCam) it fades out and then it fades in back again to the right camera (GreenRoomCam).
This bugs doesn't show if I set the transition time to 1.
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