Small thing, but when I assign a sound to play when speech text scrolls, nothing seems to play. I assume this happens when the characters talk and text types onto screen. However, it doesn't seem to work correctly. Even when I disable play audio on every letter. Any way to fix this?
Comments
Unless you check Play audio on every letter? in the Speech Manager, then it'll only play when the current sound has finished - so a sound 0.5s long will only play twice a second. Checking that option should change that, however.
Are you getting a Console warning about it? If not, it'll have found the correct Sound prefab and should be playing it. And your SFX volume is up? Which version of Unity are you using?
When that option is unchecked, the audio should play so long as the previous time has completed. How long is the AudioClip you're trying to play?
Is your game paused at the time? Are any other UI sounds trying to play in the same Default Sound prefab?
If you would like me to look for myself, PM only the Manager assets, the AudioClip in question, and a test scene (no graphics) with some speech playing in its OnStart Cutscene. Exporting these files to a .unitypackage file will allow them to be imported into a fresh project on my end.