I'm trying to port my desktop project to ipad and all is mostly smooth, but I still have some issues with the touch screen behaviour.
If I select touch screen as input I can create a custom input for movement arrows, interact and pause buttons.
But I need the hotspot name to appear on proximity, like on the desktop version, but this doesn't seem to happen when touch screen is selected.
Instead I need to touch the hotspot first to see the name and then tap again.
If I disable "activate hotspot with double tap" instead, my tapping on an icon is perceived as an interaction, so I will pretty much get tuck on the first hotspot I interact with.
I tried using "mouse and keyboard' and that seems to work with the input buttons, BUT as above, tapping on the movement buttons is registered as tapping, I still get stuck on a hotspot loop.
Any suggestion?
Comments
I'm trying to replicate the same behaviour on touch.
I've read about that script, but I need to show the hotspot label only of the currently entered hotspot.
The detection method is player vicinity, see screenshot.