So I'm making a game here, loving using AdventureCreator. My problem is that I am to the point in my game's production that I now need to make the levels randomly generated. I didn't really think this through when I made my game using AdventureCreator haha...... anyway, I think my question pretty much sums it up. Is there a way that I can bake the NavMesh at runtime? So that the characters don't actually know what their pathfinding options are until after the game has started. You know what I mean :P... and if this isn't a possibility currently (I'm seriously open to anything, I can try integrating other pathfinding methods if you know of any that might work (I haven't found any that I can successfully get to work with AC)), is it at all possible that this option could be featured in a future update of AC? I don't know how complicated this whole thing might be, but it never hurts to ask, right? Thank you very much for your time.
Comments
Making mesh through scripts is beyond the scope of this forum, but there are a lot of resources on the net (this is a good starting point). Once you've gotten your mesh, simply assign it to your NavMesh's Mesh Collider, and AC will be able to make use of it.