Hey,
I have a particle system set up (steam from a cup of coffe). It's set to looping, and it runs all throughout the opening cutscene just fine. The moment the cutscene is over, it stops, and disappears. Doesn't matter if I skip with esc or play it through.
Any ideas?
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How is AC involved with the Particle System - have you attached AC's Particle Switch component?
If so, this component will react to "Turn Off" messages sent to it via the Object: Send message Action - is this the case, even inadvertently?
Otherwise, I couldn't tell how this would be triggered by the end of a Cutscene - in which case, please share more details/images about the setup.
I can proudly announce that I solved this myself!
I tried to find what changes occured when the cutscene ended, and realised that I switched to another camera; this camera had a z-depth that would place it "inside" the particle system, rendering it invisible. Stupid me