When you create an Inventory Menu using Unity UI and selecting Display type: Icon and text, both the item label (Name) and item yield are populated in the the same Text element in the UI button:
Item Name (99)
Is there a way to have the Item name and yield number appear in separate labels for UI design purposes?
Thanks!
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Comments
This is with Unity UI?
You could use scripting to extract the yield/count value for a given UI slot, for display in a custom Text box, but the UI-linked Button will still display it in brackets. I'll look into how this could be made optional.
Extraction code:
Chris, this would still be a great thing! Any news on when this will be implemented in AC?
Using a custom script as above is still the best option, since how/where exactly you display such text is going to vary between projects.