I’m trying to work out how to adapt the AC wait Action code to become a Wait whilst the next scene loads to 100%, then continue with action list / cut scene itself... till it trigger the regular scene change.
I haven’t got a clue how to integrate that sadly.
I see this has 'Check if the load has finished'
https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html
But don’t know how to put that into an AC action.
I have used the AC Action to Preload a scene... I’ve set my project to load async... but I have a specific set of other actions I want to trigger once my Next scene is loaded 100%, before using the normal scene change.
Am I just missing something already inbuilt to AC.
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The Scene: Switch Action, when used in an ActionList asset that has Can survive scene changes? checked in its properties panel, can be set to wait until the scene-change is complete.
This is the only Action that can perform this wait - the alternative would have to involve running a new ActionList (or resuming one from a specific Action) once the scene-change is complete.
Can that be used to wait until the next scene has finished pre loading, before continuing a string of AC actions?
Basically I can’t get my loading scene to wait and stay on screen, the scene changes before the preload of the main scene has completed.
I have cut scenes and action scripts running fine once in the new scene itself.
You're specifically referring to the Preload only? option in the Scene: Switch Action? The wait option isn't compatible with this, no.
Preloading also isn't compatible if you're using loading scenes, since Unity can only preload one scene at a time.
I'll need you to elaborate on this. Can you share screenshots and detail on what the exact issue is?