Hi there,
Hope you all doing good.
I want my cursor have such a behaviour like this video.
When I click on navmesh, some outline circles animation plays.
When I click on hotpost (despite cursor change which still need to happen), only one outline circle animation plays.
When I click on non navmesh area, only a filled circle animation plays. (this one is not really mandatory, just curious)
If the above ones are complicated, is this possible? whenever I click anywhere no matter if it is hotspot or nav/etc, just some outline circles animation plays. I just want to have this behaviour, it gives more clarity or feeling of something happened.
Thaaanks
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You'd need to be familiar with Unity's Animation system, but with the aid of a custom Action, it's possible.
The circle animation(s) would be a prefab that gets spawned in when you click, and which then plays a different animation according to what you clicked on.
That ought to do it!
Oh this worked like a charm!
I wanted to take a moment to express my heartfelt gratitude for the outstanding guidance you provided. That was incredibly clear and helpful.
I can attach the Prefab to the wiki if that helps others (anims included) with your explanation. This is kind of a small but nice feature.
I'm sure that would be welcome. It might also be a good fit for the Downloads page - I'll give it some thought, thanks for the suggestion.
Thank you for the best guidance.
I just added it on wiki, just couldn't to upload my .unitypackage file which already had animations, script, etc which could be skipped to step 7 on wiki. However if I find a good host I will upload it at some point. Or you can download it and take a look if that's good add this to Downloads.
Once again thaaaanks a lot
Looks good, thanks.
I've made a few tweaks to simplify things, and have added this to the Downloads page.