Hi! I have been using the asset actionlists to make cutscenes for my game, and I have run into something that might be a very annoying bug.
After hitting the unity play button, and then testing the actionList, I have found that 'something' has disconnected some of the nodes in the Actionlist for no reason at all! This pretty much makes the action useless, and I have found no cause or workaround. The connection stays severed after exiting playmode again and looking at the Actionlist. Reconnecting them and running play again, just breaks the same connections again.
Am I doing something wrong? Would there be a reason why some nodes are suddenly disconnected?
Comments
I will see if this can be fixed, but if not - I will have to place a warning message inside the Action under these circumstances.
In the meantime, you'll have to move your Conversation-handling Actions into a scene-based Cutscene, and run the Cutscene from the Asset file, using the ActionList: Run Action.