I have multiple use interactions with the same cursor (use), where only one is active at a time since using an object at different states in the game should result in different outcomes.
If I disable one use interaction the enabled one with the identical cursor afterwards will not be executed anymore. The icon is shown though correctly in the menu.
AC 1.46e
Comments
if (_button.iconID == selectedCursorID)
to:
if (_button.iconID == selectedCursorID && !_button.isDisabled)