@ChrisIceBox So it looks like my PlayerInteraction script does not have any references to CanCurrentlyRightClick -- however, all the other updates in the changelog seem to be there, along with invariant culture for saving? as the sanity check.
Mig…
@ChrisIceBox Would it be possible to know where / what the fix was made for right-clicking when the inventory box is open? I can double-check to see if I have it -- if not, I could go ahead and just manually add it.
I was wondering if I could just…
@ChrisIceBox Just pulled down the most recent update!
I think I'm still running into the same issue (all the links in the above thread is still in the same context)
One thing is I beta-tested v1.81 through a downloaded package you sent earlier, s…
I noticed this also happens when my dialogue box is open (but that's not an issue).
It looks like this occurs when the menu open has "pause game" set to true?
I wonder if there's a way we can somehow bypass this functionality -- but the …
Yes it's when it's over the menu (any part of the screen when it's open because there is a huge "amost invisible" panel behind the menu when it opens up that acts like a close button.
No mapping it to 2 doesn't work either.
Also for the second thing -- ah yes I do have the texture I believe! The only thing is that the menu shows up while the first one is still fading out, so the text behind it is still clear during that transition to off period.
Went ahead and tried the first thing -- I think the issue is that the "on Hotspot" menu still shows up while the Update Description menu is fading out.
Is there a way I can prevent it from showing up even while it fades?
Thanks! :)
And yes it's being rendered through Unity UI!
This is what i have checked off btw: https://drive.google.com/file/d/1rhMX7DFPGXHr5jrkz7_UnyB5uYTAFFRM/view?usp=drive_link
@ChrisIceBox Is this correct? I went ahead and tried this, but it doesn't seem to work still.
https://drive.google.com/file/d/1vxx872jTmBRRQUQhT5-iHlLzwrmUWZIG/view?usp=sharing
Sounds good, thank you!
Out of curiosity -- is there a way that I could disable / hide a menu (A) that has its appear type to "on hotspot" until another menu (B) fully transitions to closed / invisible?
I'm wondering if this is possible …
Was playing around with it a bit this evening -- it looks like changing the PlayerBar menu from Appear Type: During Gameplay to Appear Type: Except When Paused plays the animation correctly.
However, I don't want the menu to show up during conversa…