Ok, finally - my brother and me worked on it, since he does the programming, we founded the solution. It is fantastic since you can still use prefabs and don't change anything in AC. Basically the following script which was for 50 procent written by…
Hi Deckard_89, thanks a lot for answering. I still don't understand where you would put this action. In the scene right before it switches doesn't seem possible, so it could only be after the scene switch which would give a problem since AC already …
NullReferenceException: Object reference not set to an instance of an object
RootMotion.Dynamics.PuppetMaster.Update () (at Assets/Plugins/RootMotion/PuppetMaster/Scripts/PuppetMaster.cs:1056)
And here the line in the script: foreach (B…
Hi Chris,
I just did some tests:
* The character controller object and the PuppetMaster object are both children of the Root Object (there is nothing on the root object since this is not allowed by PuppetMaster).
* Teleporting with your custom A…
(As far as I know it's not possible to teleport a Player from one scene to another with a custom action. And yet, that is what this is about. Correct me if I am wrong of course)
Hi Chris, that is fantastic! Thanks a lot! :smile: However, I think my context is a bit different - I mean, would it be possible to Teleport PuppetMaster to the Playerstart depending on where the Player is instead of manually saying where the Player…
Hi Chris, thank you very much for answering. My answer back is a bit late because I first had to find out how to combine Invector/Adventure Creator and Puppetmaster. The latter is achieved thankfully! :) The way it works now is that there is no use …
Thanks a lot for this comprehensive explanation @ChrisIceBox :) The character works now but there are still some problems, one major problem would be the re-spawning of the character and finding the right playerstarts. How would you respawn a gameob…
Ok, I found the problem, it is actually very simple: The Playerscript from AC isn't the problem, it is the capsule collider. And I don't mean the capsule collider from the charactercontroller (which is a child under the root object), but the one tha…
Thanks a lot for your help @ChrisIceBox and @Deckard_89. What you said I already tried or is already set up in that way. I will make a small video and post the link here to make the problem more clear.
@deroesi Thank you very much for the answer! But am I indeed correct that the camera is orthographic? Is the zooming-in also orthographic? So no combination of orthographic and perspective? You talk about a custom script that lerps but this can alre…
Has anyone else an idea about this camera setup? Deroesi doesn't seem to be much online unfortunately... :( It looks like an orthographic GameCamera that can zoom in. Is it true such a thing can only be achieved with a custom script or am I missing …