Thanks a lot. The problem was that I thought I could simply duplicate hotspots to then alter these the way I wanted to. I wasn´t aware that each change then was also applied to the other one. Puhhh, I am glad it was my mistake and not a bug. Time to…
Chris, I made it and can finally move on. What a good feeling, and I really dig this kind of workflow. Thanks again for all the superb support, and I bet we‘ll see us again once 1000 new questions plop up. Just kidding ... ermmm ... probably not kid…
Thanks again, Chris! Your help is well appreciated. I now at least understand the concept behind switching cameras and it makes perfectly sense to me and to what I want to achieve.
The thing is that I am confused about the camera-thingie: I now hav…
Trying to get my head around the action type "Object" -> "Animate". So I can make use of this when I want to switch between to background images, right? In my case this would be:
Picture 1: Closed closet being a hotspot.
Then…
Before I try to get my head around Animator Controllers, I would like to ensure that I got all this here right. (As english isn‘t my first language and we‘re talking techtalk here plus me being new to Unity, AC and programming in general, I hope you…
Thanks again, Chris. I will go for that then and suppose this will also reduce the file size of a built. By using my method my built resulted in 600 MB for about 8 scenes all in all. Yes, that sounds like an overkill. :)
I now set the 'Movement method' to "None". The console then tells me "Player Start2D has no Camera on Start".
(To basically clarify what I am going for: Sort of an Escape Game, working with pictures and hotspots within them)
Hi there Chris, and thanks very much for that quick and detailed answer.
Meanwhile I watched your 2D-Tutorial and already seem to understand a lot more about the logic behind all this. That‘s motivating me a lot and I‘ll go for the 1st person-Tutori…