What's the best way to have certain menus become disabled while dialog or conversations (and maybe other actions) are taking place? I couldn't seem to find a good solution besides manually locking and unlocking the menus at the start and end of each desired dialog / convo / actionList. That would be a ton of extra work at this point, so if there's an easier way anyone can help me out with, that'd be awesome!
The reason I want to do this is not only because it's weird to be able to open the inventory and similar menus while in dialog, but one particular menu I have (a walkie talkie) actually opens a new type of dialog and then the game freezes up because of the conflict (have to force quit).
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