Hello! I'm writing in this post since it's relevant to the topic:
I followed the tutorial to create a custom Pause menu, but I would like the SAVE button to be hidden during cutscenes, as it does on the default Pause menu. Where do I find that opti…
Thanks Chris, that did the job beautifully.
The reason I need different names is so I can select each of them when needed (instead of choosing from a list where everything is named "walk to"). The script will also help me make a few hotsp…
How would I go adapting the script so that it can be used to affect Use interactions instead of Inventory Interactions? The goal is to be able to, depending on the hotspot, read "Look at" or "Marvel at" or "Walk to" or …
The game is 20px per unit. I've been playing around with the Accuracy, but no number fixes it.
What leaves me puzzled is that no other action is omitted. The sound one shot will play, etc. It's just the custom animation doesn't play unless I move t…
Hello Chris,
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I'll keep that in mind!
I downloaded Version 1.66.8 and it didn't fix the issue, but adjusting the Destination accuracy to a bit less than 1 helped with the walking on the spot, it's solved.
About the custom animation, the cha…
Thanks @ChrisIceBox !
I am using that already, but I find myself wanting to define different Verbs for different hotspots with the same item.
I would also love to be able to change the verb that appears when Using, Looking at or Talking to a hotsp…
Hi everybody. First of all thanks @KevRev for sharing the code.
Now, could InvManager be modified to override the "Use" part of the sentence as well?
Drop slice of bread in toaster.
If it's possible to do it OnSpotSelect, it might be a g…
Ok! I figured it out (Right on the game engine if anyone is wondering).
Now I just have to find out why "Trigger reaction by releasing click" is not working with this, and I'm done!
Thanks!
I've selected See interactions with: Via Script Only, and created the script file on my assets, but I am not sure on how to implement it. I tried in my Interactions Prefab root object, but it doesn't seem to work.
Almost there!
Hi, coming back to this post since I am trying to do exactly what @Bosca explained (Hold mouse and release for interaction).
The pasteall.org link is not working for me, just wondering if Bosca or Chris have the code at hand.
Thank you!
@zebbi Yup that's me, but I forgot to update it, because it was basically a problem of me being dumb :s : I had two scripts with the same code. As I said I'm pretty new to Unity so this kind of mistakes happen usually, as well as having existential…
@zebbi You're the one behind it? It's what I've been using so far to set everything up! I'd never be where I am without your help. I didn't manage to get your UI tutorial working though... might have to redo it to see if I missed something.
@ChrisI…
Hi Chris, and thanks for the fast response!
As you said, I am already using the Screen Space - Camera render mode, but I'm also using a Canvas Scaler so that might be at least one of the causes.
May I ask what screenshots would be more useful to he…