Adventure Creator  1.74.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.ActionParamCheck Class Reference
Inheritance diagram for AC.ActionParamCheck:
AC.ActionCheck AC.Action

Public Member Functions

override void AssignValues (List< ActionParameter > parameters)
 Overwrites any appropriate variables with values set using parameters, or from ConstantID numbers. More...
 
override int GetNextOutputIndex ()
 Gets the index of the output socket to use after the Action has run. More...
 
override void ShowGUI (List< ActionParameter > parameters)
 Shows the Action's GUI when its parent ActionList / ActionListAsset uses parameters. More...
 
override void AssignConstantIDs (bool saveScriptsToo, bool fromAssetFile)
 Called when an ActionList has been converted from a scene-based object to an asset file. Within it, AssignConstantID should be called for each of the Action's Constant ID numbers, which will assign a new number if one does not already exist, based on the referenced scene object. More...
 
override string SetLabel ()
 Gets a string that is shown after the Action's title in the Editor to help the user understand what it does. More...
 
override int GetVariableReferences (List< ActionParameter > parameters, VariableLocation location, int varID, Variables _variables, int _variablesConstantID=0)
 
override int GetInventoryReferences (List< ActionParameter > parameters, int _invID)
 
override int GetDocumentReferences (List< ActionParameter > parameters, int _docID)
 
override bool ReferencesObjectOrID (GameObject _gameObject, int id)
 Checks if the Action makes reference to a particular GameObject More...
 
override bool ReferencesAsset (ActionListAsset _actionListAsset)
 Checks if the Action makes reference to a particular ActionList asset More...
 
- Public Member Functions inherited from AC.ActionCheck
virtual bool CheckCondition ()
 Works out which of the two outputs should be run when this Action is complete. More...
 
override void Upgrade ()
 
void SetOutputs (ActionEnd actionEndOnPass, ActionEnd actionEndOnFail)
 Update the Action's output sockets More...
 
- Public Member Functions inherited from AC.Action
 Action ()
 
virtual float Run ()
 Runs the Action. More...
 
virtual void Skip ()
 
void PrintComment (ActionList actionList, ActionListAsset actionListAsset=null)
 Prints the Action's comment, if applicable, to the Console. More...
 
void SetOutputs (ActionEnd[] actionEnds)
 Update the Action's output sockets More...
 
virtual void ShowGUI ()
 
void SkipActionGUI (List< Action > actions, bool showGUI)
 
void DrawOutWires (List< Action > actions, int i, int offset, Vector2 scrollPosition)
 
int FieldToID< T > (T field, int _constantID, bool alwaysAssign=false)
 
int FieldToID (Collider field, int _constantID)
 
void AddSaveScript< T > (Behaviour field)
 
void AddSaveScript< T > (GameObject _gameObject)
 
void AssignConstantID< T > (T field, int _constantID, int _parameterID)
 
void AssignConstantID (Collider field, int _constantID, int _parameterID)
 
void AssignConstantID (Transform field, int _constantID, int _parameterID)
 
void AssignConstantID (GameObject field, int _constantID, int _parameterID)
 
IDToField< T > (T field, int _constantID, bool moreInfo)
 
Collider IDToField (Collider field, int _constantID, bool moreInfo)
 
int FieldToID (Transform field, int _constantID, bool alwaysAssign=false)
 
Transform IDToField (Transform field, int _constantID, bool moreInfo)
 
int FieldToID (GameObject field, int _constantID)
 
int FieldToID (GameObject field, int _constantID, bool alwaysAssign)
 
GameObject IDToField (GameObject field, int _constantID, bool moreInfo)
 
GameObject IDToField (GameObject field, int _constantID, bool moreInfo, bool alwaysShow)
 
virtual bool ConvertLocalVariableToGlobal (int oldLocalID, int newGlobalID)
 Converts the Action's references from a given local variable to a given global variable More...
 
virtual bool ConvertGlobalVariableToLocal (int oldGlobalID, int newLocalID, bool isCorrectScene)
 Converts the Action's references from a given global variable to a given local variable More...
 
virtual int GetVariableReferences (List< ActionParameter > parameters, VariableLocation location, int varID, int variablesConstantID=0)
 Gets the number of references the Action makes to a local or global variable More...
 
virtual int GetMenuReferences (string menuTitle, string elementTitle="")
 
virtual int GetObjectiveReferences (int objectiveID)
 
virtual bool ReferencesPlayer (int playerID=-1)
 Checks if the Action makes reference to a particular ActionList asset More...
 
virtual void AssignParentList (ActionList actionList)
 Passes the ActionList that the Action is a part of to the Action class. This is run before the Action is called or displayed in an Editor. More...
 
virtual void AssignValues ()
 
virtual void Reset (ActionList actionList)
 Resets any runtime values that are necessary to run the Action succesfully More...
 
BoolValue AssignBoolean (List< ActionParameter > parameters, int _parameterID, BoolValue field)
 Replaces a boolean based on an ActionParameter, if appropriate. More...
 
int AssignInteger (List< ActionParameter > parameters, int _parameterID, int field)
 Replaces an integer based on an ActionParameter, if appropriate. More...
 
float AssignFloat (List< ActionParameter > parameters, int _parameterID, float field)
 Replaces a float based on an ActionParameter, if appropriate. More...
 
Transform AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)
 Replaces a Transform based on an ActionParameter or ConstantID instance, if appropriate. More...
 
Collider AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)
 Replaces a Collider based on an ActionParameter or ConstantID instance, if appropriate. More...
 
Object AssignObject< T > (List< ActionParameter > parameters, int _parameterID, Object field)
 Replaces a GameObject based on an ActionParameter or ConstantID instance, if appropriate. More...
 
AssignFile< T > (List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)
 Replaces a generic Behaviour based on an ActionParameter or ConstantID instance, if appropriate. More...
 
AssignFile< T > (int _constantID, T field)
 Replaces a generic Behaviour based on a ConstantID, if appropriate. More...
 
Transform AssignFile (int _constantID, Transform field)
 Replaces a Transform based on a ConstantID, if appropriate. More...
 
void FixLinkAfterDeleting (Action actionToDelete, Action targetAction, List< Action > actionList)
 
virtual void ClearIDs ()
 
void BreakPoint (int i, ActionList list)
 
virtual void SetLastResult (int _lastRunOutput)
 Updates which output was followed when the Action was last run More...
 
void ResetLastResult ()
 
void SetOutput (ActionEnd actionEnd)
 Update the Action's output socket More...
 

Static Public Member Functions

static ActionParamCheck CreateNew (int parameterID, bool checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, bool checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, bool checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, int checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, float checkValue, IntCondition condition=IntCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, string checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, string checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a String parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, string checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a String parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, Vector3 checkValue, VectorCondition condition=VectorCondition.EqualTo)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, Variables variables, int checkComponentVariableID)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, Variables variables, int checkComponentVariableID)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, Variables variables, int checkComponentVariableID)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on another ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, GameObject checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, GameObject checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, GameObject checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (int parameterID, Object checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on its own ActionList More...
 
static ActionParamCheck CreateNew (ActionList actionList, int parameterID, Object checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on another ActionList More...
 
static ActionParamCheck CreateNew (ActionListAsset actionListAsset, int parameterID, Object checkValue)
 Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on another ActionList More...
 
- Static Public Member Functions inherited from AC.Action
static int ChooseParameterGUI (string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="")
 
static int ChooseParameterGUI (string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="")
 
static int ChooseParameterGUI (List< ActionParameter > _parameters, int _parameterID)
 
static int FieldToID (GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile)
 
static GameObject IDToField (GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile)
 
static ActionEnd GenerateStopActionEnd ()
 
static T CreateNew< T > ()
 
static Action CreateNew (string className)
 
static void EditSource (Action _action)
 

Public Attributes

ActionListSource actionListSource = ActionListSource.InScene
 
ActionListAsset actionListAsset
 
ActionList actionList
 
int actionListConstantID
 
int parameterID = -1
 
int compareParameterID = -1
 
bool checkOwn = true
 
int intValue
 
float floatValue
 
IntCondition intCondition
 
string stringValue
 
int compareVariableID
 
Variables compareVariables
 
Vector3 vector3Value
 
GameObject compareObject
 
int compareObjectConstantID
 
Object compareUnityObject
 
BoolValue boolValue = BoolValue.True
 
BoolCondition boolCondition
 
VectorCondition vectorCondition = VectorCondition.EqualTo
 
- Public Attributes inherited from AC.Action
int id
 
bool isDisplayed
 
bool showComment
 
string comment
 
bool willWait
 
bool isRunning
 
List< ActionEndendings = new List<ActionEnd> ()
 
bool isEnabled = true
 
bool isAssetFile = false
 
bool isMarked = false
 
bool isBreakPoint = false
 
Color overrideColor = Color.white
 
bool showOutputSockets = true
 
ActionList parentActionListInEditor = null
 

Protected Types

enum  GameObjectCompareType { GameObject, ConstantID }
 

Protected Member Functions

bool CheckCondition (InvItem _compareItem, GVar _compareVar, Document _compareDoc)
 
- Protected Member Functions inherited from AC.ActionCheck
override string GetSocketLabel (int index)
 
- Protected Member Functions inherited from AC.Action
void AfterRunningOption ()
 
void SkipActionGUI (ActionEnd ending, List< Action > actions, bool showGUI)
 
int ChoosePlayerGUI (int _playerID, bool includeActiveOption=false)
 
Player AssignPlayer (int _playerID, List< ActionParameter > parameters, int _playerParameterID)
 
void Log (string message, Object context=null)
 
void LogWarning (string message, Object context=null)
 
void LogError (string message, Object context=null)
 
ActionParameter GetParameterWithID (List< ActionParameter > parameters, int _id)
 
string AssignString (List< ActionParameter > parameters, int _parameterID, string field)
 
Vector3 AssignVector3 (List< ActionParameter > parameters, int _parameterID, Vector3 field)
 
int AssignVariableID (List< ActionParameter > parameters, int _parameterID, int field)
 
GVar AssignVariable (List< ActionParameter > parameters, int _parameterID, GVar field)
 
Variables AssignVariablesComponent (List< ActionParameter > parameters, int _parameterID, Variables field)
 
int AssignInvItemID (List< ActionParameter > parameters, int _parameterID, int field)
 
int AssignDocumentID (List< ActionParameter > parameters, int _parameterID, int field)
 
GameObject AssignFile (List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)
 Replaces a GameObject based on an ActionParameter or ConstantID instance, if appropriate. More...
 
GameObject AssignFile (int _constantID, GameObject field)
 Replaces a GameObject based on a ConstantID, if appropriate. More...
 
ActionEnd GenerateActionEnd (ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions)
 

Protected Attributes

GameObject runtimeCompareObject
 
ActionParameter _parameter
 
Variables runtimeCompareVariables
 
GameObjectCompareType gameObjectCompareType = GameObjectCompareType.GameObject
 
- Protected Attributes inherited from AC.Action
ActionCategory category = ActionCategory.Custom
 
string title = "Untitled"
 
string description
 

Properties

override ActionCategory Category [get]
 
override string Title [get]
 
override string Description [get]
 
- Properties inherited from AC.ActionCheck
override int NumSockets [get]
 
- Properties inherited from AC.Action
virtual ActionCategory Category [get]
 
virtual string Title [get]
 
virtual string Description [get]
 
virtual int NumSockets [get]
 
virtual bool RunAllOutputs [get]
 
float defaultPauseTime [get]
 
int LastRunOutput [get]
 
Rect NodeRect [get, set]
 

Additional Inherited Members

- Static Public Attributes inherited from AC.Action
const int skipSocketSeparation = 44
 
const int socketSeparation = 28
 

Member Function Documentation

◆ AssignConstantIDs()

override void AC.ActionParamCheck.AssignConstantIDs ( bool  saveScriptsToo,
bool  fromAssetFile 
)
virtual

Called when an ActionList has been converted from a scene-based object to an asset file. Within it, AssignConstantID should be called for each of the Action's Constant ID numbers, which will assign a new number if one does not already exist, based on the referenced scene object.

Parameters
saveScriptsTooIf True, then the Action shall attempt to add the appropriate 'Remember' script to reference GameObjects as well.
fromAssetFileIf True, then the Action is placed in an ActionListAsset file

Reimplemented from AC.Action.

◆ AssignValues()

override void AC.ActionParamCheck.AssignValues ( List< ActionParameter parameters)
virtual

Overwrites any appropriate variables with values set using parameters, or from ConstantID numbers.

Parameters
parametersA List of parameters that overwrite variable values

Reimplemented from AC.Action.

◆ CreateNew() [1/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
bool  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Bool parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [2/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
float  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Float parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [3/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
GameObject  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the GameObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [4/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
int  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Integer parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [5/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
Object  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the UnityObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [6/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
string  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a String parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the String parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [7/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
Variables  variables,
int  checkComponentVariableID 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Variable parameter
variablesThe Variables component to check for
checkComponentVariableIDThe Variable ID to check for
Returns
The generated Action

◆ CreateNew() [8/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionList  actionList,
int  parameterID,
Vector3  checkValue,
VectorCondition  condition = VectorCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on another ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Vector3 parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [9/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
bool  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the Bool parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [10/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
float  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the Float parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [11/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
GameObject  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on its own ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the GameObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [12/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
int  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the Integer parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [13/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
Object  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the UnityObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [14/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
string  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a String parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the String parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [15/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
Variables  variables,
int  checkComponentVariableID 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the Variable parameter
variablesThe Variables component to check for
checkComponentVariableIDThe Variable ID to check for
Returns
The generated Action

◆ CreateNew() [16/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( ActionListAsset  actionListAsset,
int  parameterID,
Vector3  checkValue,
VectorCondition  condition = VectorCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on another ActionList

Parameters
actionListAssetThe ActionList with the parameter
parameterIDThe ID number of the Vector3 parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [17/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
bool  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Bool parameter on its own ActionList

Parameters
parameterIDThe ID number of the Bool parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [18/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
float  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on its own ActionList

Parameters
parameterIDThe ID number of the Float parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [19/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
GameObject  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a GameObject parameter on its own ActionList

Parameters
parameterIDThe ID number of the GameObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [20/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
int  checkValue,
IntCondition  condition = IntCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check an Integer parameter on its own ActionList

Parameters
parameterIDThe ID number of the Integer parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ CreateNew() [21/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
Object  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a UnityObject parameter on its own ActionList

Parameters
parameterIDThe ID number of the UnityObject parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [22/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
string  checkValue 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Float parameter on its own ActionList

Parameters
parameterIDThe ID number of the Float parameter
checkValueThe value to check for
Returns
The generated Action

◆ CreateNew() [23/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
Variables  variables,
int  checkComponentVariableID 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Variable parameter on its own ActionList

Parameters
parameterIDThe ID number of the Variable parameter
variablesThe Variables component to check for
checkComponentVariableIDThe Variable ID to check for
Returns
The generated Action

◆ CreateNew() [24/24]

static ActionParamCheck AC.ActionParamCheck.CreateNew ( int  parameterID,
Vector3  checkValue,
VectorCondition  condition = VectorCondition.EqualTo 
)
static

Creates a new instance of the 'ActionList: Check parameter' Action, set to check a Vector3 parameter on its own ActionList

Parameters
actionListThe ActionList with the parameter
parameterIDThe ID number of the Vector3 parameter
checkValueThe value to check for
conditionThe condition query to make
Returns
The generated Action

◆ GetNextOutputIndex()

override int AC.ActionParamCheck.GetNextOutputIndex ( )
virtual

Gets the index of the output socket to use after the Action has run.

Returns
The index of the output socket to run. If the index is negative or invalid it will result in the ActionList ending

Reimplemented from AC.ActionCheck.

◆ ReferencesAsset()

override bool AC.ActionParamCheck.ReferencesAsset ( ActionListAsset  actionListAsset)
virtual

Checks if the Action makes reference to a particular ActionList asset

Parameters
actionListAssetThe ActionList to check for
Returns
True if Action Menu references the ActionList

Reimplemented from AC.Action.

◆ ReferencesObjectOrID()

override bool AC.ActionParamCheck.ReferencesObjectOrID ( GameObject  gameObject,
int  id 
)
virtual

Checks if the Action makes reference to a particular GameObject

Parameters
gameObjectThe GameObject to check for
idThe GameObject's associated ConstantID value
Returns
True if the Action references the GameObject

Reimplemented from AC.Action.

◆ SetLabel()

override string AC.ActionParamCheck.SetLabel ( )
virtual

Gets a string that is shown after the Action's title in the Editor to help the user understand what it does.

Returns
A string that is shown after the Action's title in the Editor to help the user understand what it does.

Reimplemented from AC.Action.

◆ ShowGUI()

override void AC.ActionParamCheck.ShowGUI ( List< ActionParameter parameters)
virtual

Shows the Action's GUI when its parent ActionList / ActionListAsset uses parameters.

Parameters
parametersA List of parameters available in the parent ActionList / ActionListAsset

Reimplemented from AC.Action.