Ok I looked at the script FollowSortingMap.cs, and I realized that it would only work with <char> gameobjects. But I remember it was possible to apply the sorting map to all types of Sprites, long time ago. Or maybe I was dreaming?!
What woul…
I believe it is possible, using a global var and an event that triggers the replacement of the images in the sprite renderer component (assuming it's a 2D game) - this would work anytime.
Sorry, I have one more question. Hope to not take up too much of your time.
Is there a generic way to reference a UIObject using its linkedUiID? (which I assume is the ConstantID)
I am looking for a method where the function "GetUiObject(int li…
Super clear, thank you so much!!
You are the best!!
Just one last question under an architectural point of view: where would you suggest to add the script for menushaking? I made it a Monobehavior (not a ScriptableObject) so I can use coroutines, bu…
Ok, I was trying to expose x & y of the slot, but I'd better use my time for implementing Unity UI. So far so good, only problem is that I'd like to use a TextMeshPro Text rather than a normal text object, but this is not supported yet -- will t…
Hi paulblacklock ,
I assume you are referring to a 2D game, given your screenshot: In the inspector, you should be able to see the button "Edit collider" under the box/polygon-collider-component attached to the NavMesh GameObject.
In your …
Thank you Chris for your nice reply.
I managed to make it work, even though there are some limitations.
I used this (link) script, with some modifications for making it use a Vector2 instead of a Vector3 and a MenuElement rather than a GameObject. A…
Hi there,I for one am using AC1.56f with Unity 5.6.0f3 and everything works great.
I would be curious though to know if Chris is planning to make some changes with the new sorting group feature (as now it is possible to reliably use Z-order for sort…
I think this is something you should do out pretty simply outside of AC and directly into Unity.(There are methods for disabling AC temporarily).
So, if the text is static, you could even just have a fade-in and fade-out fullscreen PNGs, animated th…
Also, the manual mentions the "Vertical movement factor". I use this and the character "slows down" accordingly.
"Since Unity 2D and Top Down modes effectively “fake” perspective this way, you may
wish for your Characters to…
hi markfrancombe,
I think the manual has the right level of detail, it cannot be a 1000-pages encyclopedia. ;) Regarding your problem, have you tried changing this setting of the callback in the UI? (see screenshot)
(Image)
http://imgur.com/a/…
hehe Snebjorn, I corrected the post! Obviously I meant latest :D (I'm not a native speaker!) Let's hope Ron Gilbert will now get the rights to work on the real Monkey Island 3...!!
And regarding the effect, I was thinking it should be integrated und…