Hi Chris here is the json file
{"playerID":-11,"currentScene":9,"currentSceneName":"Level_3_World","previousScene":-1,"previousSceneName":"","openSubScenes":""…
Hi Chris thank you for your responce.
1. Voice over and subtitles - AC is playing the VO autamically with the playerID that is generated by AC when I have added the dialog to the game.
2.** Journal Documents** - As soon as the player picks up the do…
HI Chris,
yes I want to display one page at a time and the player click the right arrow to go to the next page of that Document.
How can I let the player go to page 2 of that spesific document withou creating a seperate menu?
Hi @EridanFresh thank you, but this is how I have it as well and it is not working. I have a feeling it's got something to do with the actual conversation.
Hi @ChrisIceBox thanks for your reply. I will share a couple of images with you.
Player prefab - SND EFX is where the Audio source, Sound, Footstep sound, and Auto set footsteps sounds components are stored.
(Image)
The actual SND EFX component
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Thanks @snan I managed to get the player to detect the different terrains, but now for some odd reason the footstep sound does not stop playing and it is looping over each other and** Only play grounded is** checked.
Hi Chris, thank you for your reply.
Here is the full error message:
NullReferenceException: Object reference not set to an instance of an object
AutoSetFootstepSounds+FootstepMaterial.Apply (AC.FootstepSounds footstepSounds) (at Assets/Scripts/Play…
Hi Chris,
thanks I have enabled Enhanced Touch Support. But for some reason Method 1 is the only option that is working. When I try Method 2 the game just freezes and then crash. For now I think I will stick to method 1.
Hi Chris I got it sort of working in a hacky way. What I ended up doing was by adding the SwitchInputs.cs script to the ControlsReader prefab as this prefab is in all of my scenes already. Then I adapted the SwitchInputs.cs script to the following:
…
Hi Chris sorry no this is not working. Because I am using the new input system it cannot ready the Input.anyKeyDown the script works if I switch the input system manaully.